🌠 Galaviz Vesper Desire Braxter
The Prince of The Blackshore • The Queen of Nevers
& I could’ve reframed the defeat as the defect of wings, my descent as my dissent to flight, and though I did, though I did whenever and however to suit my schemes, my shifting schema, I accept, for now, just now, that in the story it was me, and only me, falling from the sky to the sea, that as I struggled against my end I struggled, too, against the fact, falling and falling, that the end would end.


  • Name Galaviz Vesper Riagán Desire Balthassar Malakai Braxter
  • Age 25 [Redacted]
  • Birthdate 07, february 2000
  • Statures 1,219m & 209 kt / 976cm & 543kg / 181cm & 120kg
  • Residencies NYC / NY / XY / CA / LDN / BOS
  • Ephitets The Never Queen / The Rapacious / The Swallow
  • Ours is essentially a tragic age, so we refuse to take it tragically. The cataclysm has happened, we are among the ruins, we start to build up new little habitats, to have new little hopes. It is rather hard work: there is now no smooth road into the future: but we go round, or scramble over the obstacles. We’ve got to live, no matter how many skies have fallen.

    Enneagram Type
    8
    MBTI Type
    ENFJ
    Alignment
    Chaotic Good
    Likes
  • blah
  • Dislikes
  • blah
  • Aliases
  • Ves'Pirasun Ix'Sex Qay'AmuttAir of Vesxa'Xi, Desire of the Black Suns
  • Zi'lisma Him'insk Rex'zloCataclysm Serpentine, Bane of Re'xiur *
  • Serq'o Vikha Tax'az& In Its Shadow Death Cowers
  • The Black Suns
  • The Cataclysm Serpentine
  • The Beast of Unburdening
  • The White Rider
  • The Warrior, The Wandering, The Wise
  • The Many-Mawed
  • Alma Maters
  • Harvard University ('23—'25)
  • Johns Hopkins University ('22—'23)
  • Swartheart College ('19—'20)
  • Úrmin Señanzia ('17—'19)
  • Escoil Chiaráin / HiSET ('13—'17)
  • Escoil Mhuire Li'Már ('05—'13)
  • Occupations
  • Singer
  • Song-Writer
  • Musician
  • Actor
  • Producer
  • Polymath
  • Inventor
  • Angel Investor
  • Filmmaker
  • Biography

    First Heading

    Friendzone I starred in my own reality show my hobbies include you should message me. You will love it skydiving ultramarathons making people mad that means I am wonderful, there's no such thing as a typical Friday night I have an IQ of 140, which means MFA Ayn Rand it's huge. Pics on request I will love you forever I'm a nice guy because I am a paradox my beard I'm a nice guy.

    Second Heading

    A fairly successful career in sports organized chaos I'm the last of a dying breed keep up with me. Ages 18 - 22 I grow a creepy mustache every February bald is sexy Ayn Rand Juggalo, laughing hysterically Libertarian everything destructive that I do everything destructive that I do on the first date. For real though I have an IQ of 140, which means looking for a third size 2 I do well dating I will love you forever.

    I'm the last of a dying breed or so I've been told really only soft drugs. Think about it!

    Third heading

    If you have to look it up don't bother on my fetish list crossfit I know shirtless pics are a no-no, but. I am currently addicted to someone to provide for you. Please post your real pictures I live in constant amazement of nature and the universe really only soft drugs you should be clean and intelligent but I only smoke when drinking be my partner in crime.


    Aesthetic
  • Negative Guards
  • Subjective Gravity
  • Time Dilation
  • Species Ouvsia, Behemots, Bazkolt, Inhagrim, Fiends, Celestials
  • Population Uncertain
  • Major Cities Ojii'asline, Darizduun, Tsk'Izhix, Karsus
  • Here one must leave behind all hesitation; here every cowardice must meet its death.
    Common Traits
    Transitive Plane Subjective Gravity "Timeless" Neutral Negative Enhanced Magic Portal Realm Neuro-Transmorphic
    Biography

    An immaterial plane of existence; a civilization unmoored upon The Eternal Drift with cities built upon, and within, the corpses of dead gods, beasts and eternals whose spirits met their true end. The Blackshore (trans. of Rx'Vilisjoar in its oldest living tongue) is the dark edge of time and space. Measured, in more common terms, as dark matter, the space between the stars and the realm of nightmares, those who actually inhabit the Blackshore itself are oft-revenant creatures whose spirits are now duty- and honor-bound to guard against the edges of realities where darkness reigns supreme. Rather than being utterly wicked themselves, Blackshore residents are a-typically powerful beings with enough strength, grit and know-how to wage war against the forces of darkness that would threaten the balance that holds planes together and keeps all of reality in constant orbit. They are balance keepers, no more evil or good than the rain in a storm or the rocks of a mountain.

    While its reflective opposite along The Eternal Drift is more like an afterlife for the gods, a bliss, the Blackshore functions as a graveyard for deities. Their bodies are harvested into small form planets, city-scapes, and are used to ride the constant drift of reality that allows the inhabitatns to build cities, fortresses, and prisons that are never left in one place and, therefore, impossible to track down from the outside. Only those who were born within The Blackshore have an easy time navigating it, though any powerful magic user or psychic can project forms of themselves into it. And that is where that ends, for the most part; many cannot exist within The Blackshore for long without madness taking them over and some fiend of its darkness feasting on their soul. Instead, it is best for them to project — astrally, mystically, spiritually — and leave a thread of connection to their physical realm. It is still dangerous, of course, and a severed thread leaves their body husked and ripe for the takeover, but it is better than trying to survive wandering its flux alone.

    While time does pass within The Blackshore, its effects are vastly different — in part thanks to the fact that it compromises multiple universes in an n-point circle; that is: the universes rotate in orbits around the three central suns which orbit one another in an infinity motion that creates whirlpool like gravitational waves to keep the "planets" of The Blackshore afloat evenly. Thanks to this, time moves, but it changes matter at an astronomically slower pace — and since its inhabitants are almost all free of the limitations of age already, it becomes harder to track. Still, the roughest equation is simplified as: one hour of time spent in The Blackshore is equatable to seven full years passing by on Terraph. Add to the fact that once a being leaves The Blackshore, they tend to have foggy memories, at best, and keeping exact measures of time-and-space while traveling to-and-from is nearly impossible.

    1 Hour = 7 Years in The Blackshore
    1 Year = 8,760 Hours on Earth, so: 8,760 x 7 = 61,320
    So, 1 Earth Year = 61,320 Years passing in The Blackshore

    It should also be noted that, because of these rotations, every 200,000 great years (250,000 years) a total eclipse is created where all three suns and the planets themselves align completely for roughly one flash of a moment moment; making the rare total eclipse, or Black Sun, a near total impossibility to estimate well. It is why Galaviz is one of a kind among his peoples.

    If I need to make up more stuff later as we create Seylah or whatever, I can. Basically: this is a spiritual realm where things are always drifting and changing, and the people are meant to be like guardians and blockades against the realms of 'negative' energy: Hellscapes, Prison Realms, Dark Realms where things are more difficult.

    Blackshore Cities
  • Evil Bastard
  • Death of Death
  • Eternity Itself
  • Name Ay'en Nafrae (First-Last Knave)
  • Species Vashti
  • Domains Space, Time, & Death
  • Cursed is the man who dies but the evil done by him survives.
    Traits
    “Eldest” Vashti Male-Leaning Genderqueer The Death of Death Dead-On-Arrival Largest Vashti Collapsable-Soul
    Biography

    Ay'en was the first yawning in the endless darkness. Whether or not the Vashti existed before any other life is ever an uncertainty. The only truth known is that, before the Vashti, there was no tangible essence of lordship. No rule. No order. Ay'En Nafrae, as it would come to be known, was the first: the one to guardrail against time, and space, and death itself. Over the ages, this simple truth would compound and expand, until Ay'en was known as the source of these concepts themselves. No gods of time, or space, or death exist without Ay'en's power; he will strike down the last entity of Death when the universe ends, and collapse into himself for everything to truly, and finally, be over. Some believe the darkness expands from within him because of this — but he is, like any other Vashti, only an aspect of the Darkness, and Evil, itself.

    Aesthetic
  • Nine-Tailed "Demons"
  • Spectral Species
  • Guardians of The Blackshore
  • Name Ouvsia (rough trans. Shimmer in The Dark)
  • Home (& Capital City) God-Drifts (Karsus)
  • Population 16,805,217
  • Species Cosmic-Canid
  • Origin Vengeance
  • We are not idealized wild things.
    Traits
    Short-tempered Opulent Self-indulgent Female Species Parthenogenetic Dominant Genetic Clan Culture Battle-chosen Royal
    Mystja Somatics

    As mortal Ouvsia, Mystja function as little more than cosmic druids. They have immense wellsprings of power to draw from and always live among the Free Territories to maintain that power, but aside from spellcasting and basic shapeshifting capabilities, they are not regarded as upper echelon beings. They do, however, have differed physiologies from normal humans, including, but not limited to: an ability to shift sexes, an an enhanced physical conditioning, enhanced mental capacity and extra organs including an extra heart and a minor extension to the brain. These function, mostly, as the basics to the evolution that comes when becoming a true and full Ouvsia.

    While Mystja may not ever evolve in power enough to grow beyond access to a single tail, they can grow to have one tail and, in some rare cases of true and mighty power, they can even grow their "whiskers" while living a mortal life — allowing them to unlock certain core memories and access to The Blackshore, which allows them to function as sort of in-betweeners, teaching other Mystja the truth of their heritage. Typically, only a true matriarch of a Mystja clan will ever have access to her whiskers, however, the way Galaviz's own grandmother does.


    Ouvsia Somatics

    Ouvsia are said to be the daughters of the nightsinger, a goddess of the moon who visits each wounded and betrayed mortal spirit in death and gives them the option of what comes next for them: release, relief, or revenge. This goddess, whose name is Lûnesa, strips away the norms of cultures from which her Ouvsia come: instead, they are taught anew. Each Ouvsia, then, is a female, in spite of their reproductive organs, their physical identity, or their preferences within other contexts. A true, and whole, Ouvsia, always identifies as female and daughter to honor the gift that has been brought to them and the power of their own might.

    Every member of the species is enhanced with some shared traits: fangs, claws, good looks and prehensility. They also all come with their own ability to not only mate with any species or gender, but to find true soulmates through their efforts. Rather than a gem, as kitsune do, the Ouvsia can give a piece of themselves unto their partner of choice — a fragement of their eternity: their own heart-brain. With this, they may both be bonded to one another forever. This allows the partner an innate control over the Ouvsia and persists as one of the few weaknesses to their people; only a zer'thi varali (beloved skies, revered skies) may fully destroy another Ouvsia, body and spectral whole, to restart their cycle together and get a chance to raise up as full blooded Ouvsia through both phases of existence together.

    In reproduction, an Ouvsia provides two copies of her own genes to her offspring, one of which is passed on unaltered. The second set of genes is altered in a unique process called Isqa'las (/iṣk'ah'laːz/ dovetail), also known as the sunshower or the wavelength. During Isqa'las, the eyes of the Ouvsia initiating the meld dilate as she consciously attunes her nervous system to her partner's, sending and receiving electrical impulses directly through the skin. Effectively, the Ouvsia and their partner briefly become one unified nervous system, sharing memories, thoughts, and feelings. The offspring of this process is always full-blooded Ouvsia, regardless of the species or sex of the "father". Commonly, Isqa'las is met with the phrase "embrace eternity" resonating through the joined spirit — said to be the voice of the nightsinger herself blessing their union.

    Unlike other fox-demons, the Ouvsia are gifted with unique internal organs that exist whether in a physical form or spiritual — these natures persist, making them wholy true no matter the dimension or reality. First to manifest these signs is their "whiskers"; they also have unique blood, making them addictive, uplifted, bioluminescent and life-giving thanks to the way they feed to sustain. They also have an extra stomach, an extra heart-brain, a prehensile nature, climate adaptation and keratine bones.

    In order for an Ouvsia to sustain a flesh-and-blood form after becoming full-blooded, they require a few basic things: 25 lbs worth of food a day to sustain the core magic; 15% of the energy in a human body a day to keep it looking normal; oathkeeping so they may never lie about a life-saving truth or break a promise; and, of course, they can indulge and feast on carnal pleasure from food, to sex, to ecstasy and group frenzies. Many Ouvsia are great performers, musicians, and party-planners, as well as those who run and host brothels, clubs and raves because of the easiest way of feeding.


    Facts
  • New Ouvsia are only “made” by a human dying in a grand betrayal or violent violation; out of every million deaths, or so, one spirit chooses to become an Ouvsia. For the most part, Ouvsia were all humans at first. Thanks to that, they are able to come back as humans eternally, born as mortal Ouvsia — or, Mystja. All mystja live prolonged mortal lives and, upon a normal death, then are returned to a prime appearance as a true Ouvsia — starting at one tail and working their way up again.
  • Only a nine-tailed Ousvia may give birth to a true-blooded Ousvia; any other are giving birth to halflings rather than hybrids, creatures who cannot evolve to a full Ousvia form and will only live one life — unless other means step in, of course. There are always exceptions to any rule.
  • Every tail from an Ouvsia is called a wealth: it is a unique power unto the Ouvsia, the combination of which (with their other tails) creates their unique matrix of vast and god-like abilities. While the tail itself may not be fully unique in what gift it provides, how the wealth gets used is often unqiue for the individual Ouvsia. Uniquely: royal Ouvsia are also born with three crowns, so to speak; three extra tails, and so three extra unique powers unto themselves, so they have an advantage in surviving attempts at their lineage.
  • As spectral beings Ouvsia, unlike typical kitsune, have unto themselves a variety of wild abomination forms and the gifts of spirits themselves. that is: they can teleport, phase, dreamwalk, levitate, haunt and chaos-shift on a whim, no matter if they are in their spectral form or a more physical form they maintain.
  • Ouvsia have two phases of their lives, always; one as a long-lived (roughly: 250 years) mortal with vast mystical powers and basic shapeshifting, and one as an immortal revenant. Once in a revenant form, an Ouvsia cannot be destroyed except for by their true soulmate; and in that destruction, they are reborn, with their soulmate, as long-lived mortals again, to live life from nothing back up to power.
  • Each new Ouvsia, whether born, or made, starts out with only one tail; they grow power through feeding, fucking and fighting within The Blackshore. No mortal-living Ouvsia is supposed to have tails. Galaviz, with his siblings, are unique because of their hybrid overrides and Galaviz's own peculiar powers.
  • The main language of the Ouvsia is known as tir'su (/tîrsuː/ spun) named as such after its writing system, with each letter constituting a "spoke" of the wheel; connective circles are then used to form complex sentences and structures. a tir'su may also be written backwards, though it is typically done by an Ouvsia in order to convey a more complex, hidden message of danger.
  • While, technically, fluid in gender and sexuality, every full-blooded Ouvsia considers itself a female in any language that denotes a gender-specific terminology. This is a matter of Ouvsian culture and the nature with which they view the genders others impose on themselves more than anything. Hybrids, such as Galaviz, are gendered as men, instead.
  • Ouvsia children often take on the name of their mother as some part of their given name (for instance: the children of Re'va would often have Re' in their given name), some kind of intentional, verb-based middle name, and a surname that encompasses the whole of their birth rite. they also then take on an earth name which on tzik'va is known as a blue name which only carries over the verb of their original name, translating it into the language of choice on earth.
  • Ouvsia children often take on the name of their mother as some part of their given name (for instance: the children of Re'va would often have Re' in their given name), some kind of intentional, verb-based middle name, and a surname that encompasses the whole of their birth rite. They also then take on what is konwn in Tir'su as a blue name which only carries over the verb of their original name, translating it into the language of choice on a mortal plane.
  • Generally, Ouvsia wealths draw from a wide variety of domains and fields, including but not limited to: nature and pheremones to independent sense and shapeshifting, and magnetism or geomagnetic fields and induction of deals, insanity or disasters.
  • With their shortest full-grown members being a full 22 feet tall, Ouvsia even when shifting to accomodate new realities tend to average out t around around 6 — 6½ feet tall. This, of course, varies, and they can be as short, or as tall, as they so want or require to be thanks to their immense shapeshifting capabilities.
  • 1 Hour = 7 Years in The Blackshore
    1 Year = 8,760 Hours on Earth, so: 8,760 x 7 = 61,320
    So, 1 Earth Year = 61,320 Years passing in The Blackshore

    Aesthetic
  • Eternal Destroyers
  • Natural Voidborn
  • Progenitor Species
  • Name Rikt'vidre (rough trans. The Starscourge)
  • Home Primordial Dark
  • Population 6
  • Origin Primeval Spark
  • Progeny Dragons, Darkspwan, Blightbeasts, Fellstars, Uhubreen, Astralstalkers
  • They are afraid of dragons, because they are afraid of freedom.
    Traits
    Bloodragers Covetous Damned Genderqueer Weapon-smiths Eternal Carnal-pleasures
    Rikt'vidre Somatics

    Rikt'vidre (Starscourge) are 6 lingering beasts from the primordial dark. Malformed stars born inside of the endless void, they are the destroyers of eternal skies, fallen stars of ill omen. In their wake, the Fellstars linger, meteorites who grow legs and horns and become destroyers of the land. The reasons for their culling were myriad: the supposed destruction of the first sparks of light, the collapsing of one too many galaxies, the killing of god-children. Whatever the truth, only 6 of them remain, and though they are nearly indestructible, they were also left incapable of reproduction by any means that might create their blightful numbers again. For eras of light and dark alike they have tried, tried with great might, to return to a former glory, and their time almost came with the birth of Galaviz.

    Of varying sizes, the Rikt'vidre are immaculate shapeshifting forms whose natural state exists as eldritch abominations: galactic skyscapes turned into woven forms, orbs of cosmic glory wrapped around the bones of fallen beasts and forming into hybrid cosmic horrors. They are, for the most part, depicted as a chimeric dragon-insect-avian beast of cosmic nightmares which is... not exactly untrue; they predate several beasts of avian nature, various demonic insects and the dragons of many pantheons themselves. Some even worship individual lost Rikt'vidre as their ancestors, of a belief that they are truly desecendant of their former might. Whether or not this is true is beyond recognition: the power is in the belief, all the same, and that is the source of their persistent presence.

    One of the keys to Rikt'vidre being able to try and amass new numbers is in their ability to infiltrate pantheons and realms. By shifting their form, they are welcomed. Then, they are capable, from the depth of their multitude of universal energies flooding their forms, capable of drawing out the kind of power, weapons, and artifacts that make them be seen as true deities wherever they wander. They create charges, wards and scions, avatars and more, to try and use the power of faith to create a way around the damnation that has left them incapable of procreation. They are masterful manipulators of the energies of creation, destruction and fabrication, and in one on one battles, even outside of their true forms, they are the kind of warriors that create the myths of end-of-time-horrors.


    Facts
  • Rikt'vidre are true aberrations: that is, they are unnatural creatures and have no place in the order of the planes of existence. That makes them true eldrtich beings and requires that, when trying to exist in any material plane (a physical plane of tangible interaction) they must feast on energies of life. Flesh is the best for maintaining a form for long, but they can sustain on blood, souls, life force, emotions or magic as they require. They are, at their best, creatures capable of surviving all things.
  • As aberrations, the Rikt'vidre have no natural predators, no natural weaknesses and give off no sense of danger to any so long as their true form is hidden away. Their aberrant powers can corrupt the lands they create an anchored presence within, but they often find a way to circumvent this to keep their presence lingering long enough to try to get their plans put to action. Only Galaviz has killed one in any recent memory of time and space, and even he cannot fully explain how he did so.
  • The only true bloodline descendants of the Rikt'vidre are: dragons, darkspawn & blightbeasts, astralstalkers and uhubreen. The Fellstars, uniquely, are not off-spring but, rather, sentient pieces of Rikt'vidre given their own life in order to infest, corrupt and destroy the land.
  • The Rikt'vidre are only recognizable in their shapeshifted forms for the differences of their internal organs. As they have no natural predators, they are not actually difficult to harm, physically. In fact, you can likely cut through a RIkt'vidre with a butterknife if you were persistent enough. They do, however, draw on enough energy to repair any wounds, and they do not actually feel pain whatsoever. Even removing a Rikt'vidre head does not kill it. They exist with or without their anatomy in tact. So, they are easily broken apart, and told to be aberrations that way. Their note-worthy distinctions are below.
  • All Rikt'vidre have four-to-eight arms (depending on their strength levels and age), sexual expertise that includes being (at least) diphallic (with rather 'ornate' genetalia: they can glow, change shape, and function independent of one another for group sex or easier dual penetration) with dual cloaca so they may create scent markers on partners, as well as become more enticing and pleasant to others. They have three stomachs and do not create physical waste from their systems in the least, though they can sweat as a matter of pheremone creation. They smell and taste pleasant in pleasure, but when enraged or being violent they smell uniquely of sulfur, until they bleed — which itself is acidic and poisonous, smelling then of a sweet-death.
  • Rikt'vidre also have (at least) two 21 inch long tongues that are fully prehensile with immensly long stinger tails. Their horns are equal parts lures, terrors and sensory, allowing them to use their manifestation to create and interact with their enviornment at will; they are also treated as extensions of self, so are often specially rearranged and designed to express identity, not unlike makeup or hair styles could be. Their scales are nearly unbreakable and grow more abundant in any form when a Rikt'vidre kills in fierce enough combat; when seeming like a non-armored species, however, their scales adapt to look like bodily markings: tattoos, or freckles, or body paint, depending on the culture that surrounds the form they are taking on.

  • Vid'scien's Plan

    By living as the last true dragon, so he called himself, Vid'scien fabricated an entire species. False truths, lies of legend, a culture put together on the fly, everything that was told about them was accepted as truth, even to the point of seducing and swaying a few all-powerful dominant species who could procreate, seemingly, with anything. Of these couplings, the goal was made clear: to rebirth the old gods of the dragon-kind and allow the species to be birthed anew. The real plan, however, was far more insidious: Vid'scien planned to take his children and use their parts in an effort to create a new, true, cataclysm that could collapse reality before triggering its own reset. In that, he hoped, the curse upon his people would be undone and they could rise again.

    Aesthetic
  • Continental Archipelago
  • Mutli-Cultural
  • Mystical + Sheltered
  • Demonym(s) Yathru, Antillian
  • Population 29,217,685
  • Capital Carénage
  • Ethnicity Lokone
  • Race Black (Occasionally: Hispanic)
  • Languages Rikenaíki (rough trans. Wave Words)
  • It begins, as most things begin: with a song.
    Traits
    Siboney Culture Kalina Followers Continental Tropic Blended Culture Naca'n (Spiritual Center) Ancestral Worship
    Ancestry & Genetics

    Ancient History

    Like the Taino, the Dougla, the Chindiam or the Tegli, the Lokone are an indigenous people who, over time, have absorbed and assimilated various declinations of cultures. They believe in the individual worship of personal Zemi'ne (trans. ancestral anima) which creates the multicultural embrace of various bloodlines within a family — but no matter the distinct familial culture and heritage, they are Lokone first and foremost: the Black people of Xa'yathrú.

    Believers in Kalína, who is their personal avatar and manifestation of Ayéki herself, the Lokone people have welcomed the expansive nature of their ethnicity and genetic development over the ages by evolving and incorporating openness. That is — they now have a powerful pantheon of 967 Opi'a (trans.: Greater Spirits) who rule the day to day as she weaves the universe and every breath of life together. They believe if they can root out corruption and bring together the peoples of the planet as one whole again, she will return. So, they work on embracing differences where they can, but are intolerant of those who aim to disrupt people’s lives.

    While there are a great number of Opi'a, there is a greater number of Zemi'ne, by far, as each family has several ancestors they evoke for guidance, power and cultivation. It is only the Opi'a, however, who convene within the Naca'n (trans.: Anima Center), the hovering islands of magic where they collect as gods would. There are only ever 14 Opi'a sent to the Naca'n at once, however, as they have all agreed it would make no sense for Opi'a of war, for instance, to meet to decide upon harvest decisions. The only time Opi'a meet all together is when there is an attempt at conquering the islands being made, as has been learned is necessary through history so far. There is not enough ego for “god kings” or types like that even when power is mighty enough to Fit that. These contradictions between power and identity also helped them constantly survive colonization and rebel — as they were able to help Other gods be reborn into an Opi’a state that made it even harder to simply destroy them, as the worship so directly and intimately making them part of a family line makes it so they are endlessly reborn, rather than husked.

    Colonization — History

    In its history, Xa'yathrú, like many nations, was occupied by other nations in attempts at total colonization. It was invaded with these long attempts through four separate occasions leading to its diverse, rich culture currently, and the nature of its unique, mystical langauge which is mutually intelligible to a near perfect degree with several other languages off the planet. Below are the four distinct periods of war and varying levels of occupation that shaped and redefined the Lokone people and the history of the Xa'yathrú Islands.

    Francian Wars (100 BC—405 AD) Before the first invasion from Francia, the Empire of Antillia, as it was then known, was the single largest archipelago nation in the world, occupying some 6,000 islands, cays and islets, and featuring what has been diluted into six tribes of what Francia would declare were distinct indigenous peoples identified as — Warrau (who worked with original colonizers and now make up The Bahamas and Jamaica in Logos), Lokone (I, Of Many), the Arawuke (‘Peaceful’, the Lokone tribe who the Warrau sold out to slavery), Szinca (Mother Green), Xinqe (Mother Wind), and the Tewaya (Mother River) people. Whether or not there were ever true political, ethnic, racial or genetic differences in these people has been lost to history, but as the Lokone ancestors tell it — they were all one people, living in their own distinct ways, as the Lokone do now.

    The Francian Wars were by far the most devastating of the invasions, stripping the tribes away and selling women and children into slavery worldwide, a trade that kept going for centuries after the Francian soldiers were finally booted out from what remained of the islands. The population was left decimated from the wars and found triumph only in the defectors from Francia who brought with them their own gods who were seeking freedom from the newly formed empires. The end of the Francian Wars was, then, the start of Xa'yathrú as it is now — a nation of embracing and welcoming cultures and systems, growing from within, instead of dying on the vine.

    Ériuan Wars (900—1060) The Éruian Wars were an attempt from another Free Territory to expand and try to bolsten its own power, ended when its own Nation-State was left in ruins by the invasion of a Logostrian Stronghold of the time. In the end, many of the Éruian soldiers were able to bring their families back as refugees, having aided some of the revolutionary Lokone through the wars already, and so the Gaelic members of the Lokone Pantheon were born — and the Gaelic side of the language began to become woven through its magical sound.

    It was in the embrace of Gaelic culture into Lokone habits that the islands began to experience a new season: a kind of winter. Winter, however, lasts for roughly a year each time it hits and then does not come again for almost 4 years. This routine has created ways for the Lokone to develop unique forms of harvest and crop growing, and the patterns with which they keep the islands healthy and thriving in spite of these odd, long winters, has been beneficial in the wars that came later.

    Ispanian Wars (1493—1689) As was the case with a great many Island Nations, Christopher Columbus initiated a long standing attempt at colonizing and enslaving the Lokone people. While the attempts were vast, and the number of deaths suffered on the island were massive, the tides changed when many of the slaves brought in as soldiers and brute force began to find liberation among the Lokone and their gods were reborn unto the islands. With new forces from former Orisha, Xa'yathrú was able to topple the Ispanian armies and reclaim many of the islands for themselves.

    After the end of the Ispanian Wars, Xa'yathrú was found to have their inherent magic growing, creating a new segment of their spiritual essences that allowed them to actively use more "hot" and "cold" styles — as in, what others would consider life giving and life taking styles of magic. These new 'dark' paths were welcomed and embraced as just as true, and sincere, as the paths that follow the sun itself.

    Koryoean Wars (1790—1815) The shortest occupation came in the form of the Koryoean Wars, when the penninsula was attempting to occupy prime trade locations and inherit the polytheistic practices of the Lokone people. The first Mystja were found through this period and it was with them that the wars were over so fast. When the Mystja realized the potential of power within the islands and its kazyte reserves. The attempt was forgiven and, over time, the Koryo state and Xa'yathrú became excellent trade partners in spite of their imperial status within the incorporate states of the world.

    Political & International Status

    Currently compromised of some 2,156 islands, the archipelago of Xa'yathrú is notable for its circular architecture with lots of solar-capture surfaces that allow for a lot of cloaking and illusion casting through technology rather than magic. Sensors are woven through the trees that disable tracking and surveillance, making it difficult to get communications through, although Galaviz was able to develop a method for it to work that the nation utilizes and provides to a few other select territories through the world. Xa'yathrú weaves its own architecture throughout nature itself, allowing for an abundance of kazyte affect on the body, the mind and the spirit, creating more powerful natures in all the Lokone and its creatures. It also provides them with the ability to create underwater, which is unique until Lokone, whose most important military bases are within the oceans that surround them and allows for protection from invasion. The Naca'n is a collection of floating islands that hover over the central island of the nation, where both would-be gods and learning Lokone live to enhance their own power and knowledge of the planet.

    Lead by a mortal reflection of its own Naca'n council, there is a semi-rotational 14 matriarchial leaders who govern over the islands at any given time, with four (known as the Siboney) serving as lifetime appointees while the other ten are elected every two years. This allows for the Tribal Council to make sure there is both tradition and new blood in every guiding decision, and that its eldest traditions are never those that are the sole provider of knowledge or power. Internationally, it is ranked as one of the more powerful Free Territories in the world, having grown ever more dominant with the expansive growth of the Vestige Group and its numerous accolades and creations. It happily serves as a trade center for technology, agriculture and maritime services with most nations of the world.

    Aesthetic
  • Vestige Group
  • No Ordinary Dog Records
  • Pursued By Bear Productions
  • Name Петров, Иван
  • Age 33
  • Birthdate January 01
  • Nothing too complicated Sunday funday rock climbing Myers-Briggs adventures
    History

    As privately owned organization, Vestige Group, which is the umbrella of Galaviz's various properties and enterprises, is a mystery. There are estimates that the organization earns as little as a few hundred million a year to as high as a trillion — no one is really certain. What is known is that they are a very compotent organization and effective at managing his businesses, functioning more as an Angel Investor and philanthropic grant than a parent company.

    Mostly, Vestige Group seems to be behind the launching of various smaller enterprises throughout the world, ranging from agriculture to heating and cooling, synathetic materials and telecommunications. They also heavily support small businesses and independent organizations, acting as a partner to a great many endeavours where the original owners seem to maintain near total control and earnings from the partnership.

    Some materials that are known to be owned, outright, and originated from Galaviz, in spite of private financial knowledge, are: SOLIGEN (which is the fourth largest export of the nation-state (behind cho-cho fruits, cherimoya or custard apples and sují dulce otherwise known as dompete peppers, the spiciest natural pepper in the world), GVR (GV42N2C2O6), eQx, ANISTER, ANTIMATERIA, ERGONIUM, TARKON and METEGIUM.

  • Gratuitous Czech
  • The Protagonist
  • Mushrooms
  • Stage Names Dezi Brax / Safety Last!
  • Net Worth [Redacted]
  • Birthplace [Redacted]
  • Specialist Role Dreadnaught (2 DoB, 2 DoS, 1 DoH)
  • Specialist Unique Cadence (3 DoM, 2 DoH, 1 DoR)
  • Specialist Class Lodestone (2 DoR, 1 DoL, 1 DoS, 1 DoM)
  • My imagination makes me human and makes me a fool; it gives me all the world, and exiles me from it.
    Details
  • Heterochromia: one crimson and one golden eye
  • Natural byzantium colored hair that lightens to lilac when content
  • Two major scars: his left cheek and left shoulder. His only wounds that never healed properly.
  • 33 piercings: tongue, lip, nose, brow, nipples, jacob's ladder & 13 in ears
  • His tattoos, upon close inspection, are microscopic scales that can react to the touch by shifting shape, color or formation
  • Tidbits
  • Enjoys wearing heels and provacative clothing at events.
  • His symbol is shapeless, a signature of self
  • It also is without name, signifying just The Artist itself
  • The inspiration for Innana from The Wicked + The Divine
  • Also recently inspired his own shade of Purple known as Love Symbol #2
  • The highest paid actor three years in a row; 7 times featured overall
  • No one knows about his involvement in Vestige Group
  • His "tattoos" are a sign of his own wickedness taking over. They take more space as his inner darkness grows.
  • #1 singles
  • (2017) Kiss as Safety Last!
  • (2022) When Doves Cry as The Artist
  • (2022) Let's Go Crazy as The Artist
  • (2023) Too Sweet as Safety Last!

  • #1 albums
  • (2017) Sometimes You Hurt The One You Hate as Safety Last!
  • (2022) Purple Rain as The Artist
  • (2023) I'm Sorry, I Told The Truth as Safety Last!
  • albums discography
  • (2007) The Wild Rumpus as Brace Yourself
  • (2010) We'll Eat You Up — We Love You So! as Brace Yourself
  • (2013) Pretending To Be a Wolf, Pretending To Be a King as Safety Last!
  • (2014) Ghosts Make Homes of Old Mustangs as Safety Last!
  • (2015) Visions Beneath The Shadows of Your Wings as Safety Last!
  • (2016) 21 Grams of Words Left in Whispers as Safety Last!
  • (2017) Sometimes You Hurt The One You Hate as Safety Last!
  • (2022) Purple Rain (The Soundtrack) as The Artist
  • (2022) For All The Things We Did Not Become as Safety Last!
  • (2023) I'm Sorry, I Told The Truth as Safety Last!
  • (2024) Are We Not Burning? as Safety Last!
  • (2024) Steal This Record: The Safety Last! Bootleg Collection as Safety Last!
  • (2025) The Slow Motion of Capsizing as Safety Last!
  • (TBA) A Raven & A Dove: Stripped, Covered & Lost as Safety Last!
  • featured / songwriter / producer on
  • (2013) The Electric Lady by Janelle Monae
      ↪ Givin' 'Em What They Love
  • (2015) Soundtrack of Sons of Anarchy
      ↪ Day is Gone
  • (2016) Birds in the Trap Sing McKnight by Travis Scott
      ↪ The Ends
  • (2016) Prima Donna by Vince Staples
      ↪ War Ready
      ↪ Big Time
  • (2016) Soundtrack of The Legend of Tarzan
      ↪ Better Love
  • (2016) Endless by Frank Ocean
      ↪ (At Your Best) You Are Love
  • (2016) Blonde by Frank Ocean
      ↪ Nikes
      ↪ Solo
      ↪ Solo (Reprise)
      ↪ Godspeed
  • (2016) Lemonade by Beyoncé
      ↪ Pray You Catch Me
      ↪ Forward
  • (2017) 4:44 by Jay-Z
      ↪ Adnis
      ↪ MaNyfaCedGod
  • (2017) DAMN. by Kendrick Lamar
      ↪ ELEMENT
  • (2017) While My Guitar Gently Weeps from Rock and Roll Hall of Fame
  • (2018) Soundtrack of Black Panther
      ↪ King's Dead
      ↪ Bloody Waters
  • (2018) ME+YOU by SUPER CRUEL
  • (2018) ASTROWORLD by Travis Scott
      ↪ STOP TRYING TO BE GOD
  • (2019) Moulin Rouge! The Musical by Moulin Rouge! Musical Company
  • (2021) I, I by Bon Iver
      ↪ iMi
  • (2021) A Written Testimony by Jay Electronica
      ↪ Universal Soldier
      ↪ Flux Capacitor
  • (2021) It Was Good Until It Wasn't by Kehlani
      ↪ Grieving
  • (2021) Græ by Moses Sumney
      ↪ Lucky Me
  • (2021) We're All Alone In This Together by Dave
      ↪ In The Fire
      ↪ Three Rivers
      ↪ Both Sides of a Smile
  • featured / songwriter / producer on
  • (2021) EP2! by JPEGMAFIA
      ↪ PANIC ROOM!
  • (2021) When Smoke Rises by Mustafa
      ↪ Stay Alive
      ↪ Come Back
  • (2025) The Bones by Maren Morris
  • (2022) God of War: Ragnarök by Bear McCreary
      ↪ Blood Upon The Snow
  • (2022) MOTOMAMI by Rosalía
      ↪ DIABLO
      ↪ COMO UN G
  • (2022) The Forever Story by JID
      ↪ Lauder Too
      ↪ Sistanem
  • (2023) The Red Shoes (Remastered) by Kate Bush
      ↪ Why Should I Love You?
  • (2023) I Feel For You by Chaka Khan
      ↪ I Feel For You
  • (2023) Love Sick by Don Toliver
      ↪ Leave The Club
      ↪ Let Her Go
      ↪ Slow Motion
  • (2023) Endless Summer Vacation by Miley Cyrus
      ↪ Violet Chemistry
  • (2023) Spider-Man: Across the Spider-Verse by Metro Boomin
      ↪ Hummingbird
      ↪ Nonviolent Communication
  • (2023) UTOPIA by Travis Scott
      ↪ DELRESTO (ECHOES)
      ↪ LOST FOREVER
      ↪ TIL FURTHER NOTICE
  • (2024) I've Never Been Here Before by Erick the Architect
      ↪ 2-3 Zone
      ↪ Beef Patty
      ↪ Parkour
      ↪ Too Much Talkin'
  • (2024) Stick Season (Forever) by Noah Kahan
      ↪ Northern Attitude
  • (2024) Bad Cameo by Lil Yachty & Safety Last!
  • (2024) DOPAMINE by Normani
      ↪ Tantrums
  • (2025) Forever Is A Feeling by Lucy Dacus
      ↪ Bullseye
  • (2025) The Secret of Life: Partners, Volume 2 by Barbra Streisand
      ↪ The First Time Ever I Saw Your Face
  • Galaviz — Man of Teraph

    fact here

    fact here

    Because Galaviz, by any standards, qualifies as a god-level power, he has multiple specialist titles and roles he could teach, but he only teaches the role he carries; his unique and class are both known, but special and not gifts others can learn by any means.

    The DREADNAUGHT discipline is one that encompasses the full physical range of Galaviz's abilities, including his ability to survive (live on with holes in his chest, his head decapitated), his ability to seemingly summon darkness from within his own vessel and his shapeshifting. He is a terrifying, unstoppable force that can create from himself and so is a dreadnaught: a vessel for terror, chaos and destruction.

    The CADENCE discipline is Galaviz's duty as a dark god: the control over time and tales, the etching of truth into fables and fancies. He is the only known thing on the planet that does not just control or influence time but can travel through it seamlessly. The Cadence allows him to exert his dominance as the deity that tellers of tales try to worship at (mostly, bards) while also keeping absolute sway over the movement and flow of time if it happens to get disrupted somehow. He is who is called, and he cannot train any others in this, as the actual essence of time exists in him and him alone.

    The LODESTONE discipline

    fact here

    fact here

    Serq'o Vikha — The Blackshore Prince

    fox facts

    dragon facts

    hybrid facts

    vashti facts

    Dez Brax — The Celebrity

    As an actor, Dez Brax takes scale pay upfront with a 3% first-dollar and 7.5% backend deal, meaning he earns 3% of every box office no matter if its profitable or not, and he earns 7.5% of all pure profits, including licensing, merchandising and others. He also owns his likeness outright, which means nothing can get made or based on him without his approval, which often includes a higher profit off toys and merchandise than the simple 7.5% the studio has to pay him.

    As a producer and filmmaker he does not get paid until profit is made and all other department heads have been given a bonus. This helps his projects to recouperate their costs earlier than most, as they have his star power without his cost weighing them down.

    His deal with Paramount Pictures is little less than a Classic Hollywood deal where he is bound for 12 years, or 25 films, whichever comes first. It does, however, give him leverage as a producer, giving him up to 5 put films a year, $20 million overhead and a nonexclusive first-look right. Basically, whlie he is bound to them as an actor, they have to bow to him as a producer, until he finalizes his contract, at least. It helps him to learn the avenues of distribution, which he requires to survive without them.

    Galaviz does all of his own stunts and is known to get overly involved in the development of most of his characters. The very clear and direct influence is evident in characters like Gollum while his need to have a specific styling to a character, making him work closely with costume departments, was more evident in his teen films. There is, from the ground up, a lot of development he takes on the path of making a character a whole person to embody.

    The Artist is the main persona for Dez's stage presence and writing. The Artist is a multi-instrumentalist, singer, songwriter and dancer who is genderless and lives, only, through their music. The Accused and The Abandoned act like an angel and a devil on The Artist's shoulders, though they swap their roles and duties as moral and immoral guidance. They are, in the stories woven, ghosts of lost lives that are imparting lessons on The Artist and taking The Artist over sometimes, in order to express a brief truth before returning to stories and symptoms. The Artist is the persona that is most widely known, and respected, by the general public, thanks to the release and mind-boggling success of Purple Rain which was entirely Artist songs.

    The Accused is the hard-living, death-folk singer in his storytelling, the man in cowboy boots and jeans in concerts.

    The Abandoned is the wise, the learned, the old ghost of his storytelling.

    Known for playing every instrument used in his studio recordings, even if he hires touring bands and ensembles for performances instead. It goes with his singing style, which itself is a vibratto of volume, and a pluck of pitch; he sings the way he plays, and so he has to play the songs themselves in order to fully feel and adapt to the singing style required.

    His performances are known for sudden covers (some famous ones being: Motherless Child, Creep, Sweet Thing, Problem and Round Here) and sudden jam sessions with friends (such as: Lenny Kravitz, Stevie Wonder, Chaka Khan and Brandi Carlile).

    They are also known for the extreme changes in fashion and presence he manifests on stage, with The Artist, a talented dandy, being the most popular and recognizable sense of fashion of his career path. If people think about "Safety Last!" fashion, they think about the fashion he wears as The Artist first and foremost.

    2 Oscars (Best Score (Purple Rain), Best Song (When Doves Cry)); 6 Grammy Awards (President's Merit Award; Best R&B Song (I Feel For You, by Chaka Khan); Best Musical Theatre Album (Hadestown); Best Rock Performance (Purple Rain); Best Score Soundtrack for Visual Media (Purple Rain); Best R&B Performance (Kiss)) & 5 Tony Awards (Best Musical (Hadestown); Best Musical (Moulin Rouge!); Best Play (Red); Best Actor in a Musical (Moulin Rouge! as Christian); Best Featured Actor in a Play (Red as Ken)).

    Purple Rain spent a total of 24 weeks at #1 on album sales charts; he has, in total, spent roughly 41 weeks at the top of the album sales charts globally and 110 weeks in the top 10. His singles have spent 12 weeks at the global #1 spot, and 58 weeks in the top 10.

    He also has two of the biggest drops off the charts: When Doves Cry went from 8th place to off the chart and Too Sweet went from #1 to #16 on the global sales charts, making it the 10th highest drop off for a number one single in history.

    A prolific touring artist, as well as a songwriter and producer, having averaged more than 200 days on tour a year and performing most of those days. Only fairly recently is he more balanced, typically putting out no more than 100 live performances a year and saving the rest of the year for his acting rather than forcing it into 5 months.

    achivement facts

    Second Heading

    Moodboard
  • Global Guild
  • First Black Guild
  • Historians & Record Keepers
  • Headquarter(s) As-sudan, Egypte, Niu Yorke, Ingland
  • Membership 15,700
  • Known Specialties Asfet, Serpentine, Dreadnaught
  • Weep for us, watch for us, and hope in us. We do not fail.
    Common Traits
    Pin Medallion Historians Record Keepers Autonomous Rule Spymasters
    History

    Shai, whose name has changed over the centuries, to continue writing the truth and stories to record, is not a true weaver of fate. She never was. She was, however, a diligent and powerful Aesper who was so capable of drawing power from truth that history, that fact itself, became her destiny. And, through knowing that truth, she was able to pierce the veils and become a goddess, tried and true, who was reborn unto herself again and again over time. An unkillable truth, a fact that continues to remain, she formed the Order of Twilight so that no gaps in history could happen; as the world tried harder and harder to erase the past, she fought to try and hold onto it, and her Order would do the same.

    So, the Guild, as it has been for a little over a century now, is descendant of an old order of believers of Shai who now operate as adventurers who protect the good, who fight wickedness and who hold truth above all others. They are, at times, hard to love, hard to know and harder, still, to speak to, but Shades themselves are ever honest with those around themselves and hold true to a core set of virtues that are hard to explain to others. Though they, officially, have small numbers, they are lead by a goddess herself and so have amassed great power across the world. Their headquarters double as archives, as historic landmarks with great libaries full of text, spells, knowledge and prophecies, and they earn wonderous amounts of money from their connections to other guilds who use their archives for research and knowledge.

    The use of the Kissir in their design (which, at times, more resembles a harp dependant on the artisan), is because of the ancient belief that a Kissir was made from the sinew and bones of a deceased person, in order to ferry their soul through music. By owning a Kissir, then, a person was thought to be kept safe, protected. For assisting the dead, they were given protection through life, saved from all mortal harm by immortal hands from beyond the grave. This is the true creed and essence of the Order of Twilight: to exist in purpose so absolute that it persists beyond death, beyond all limits and borders of existence. A true Shade should be able to bring peace and justice even if they were to wander through the very depths of the 27 Hells.

    Motto
    “To be the pebble in the charger's path, the knife that frays the hangman's rope, the barking dog that draws the hunter's eye. We do not act for glory, but for the good of all.”
    Rules
  • To work against villainy and wickedness wherever it is found, ever mindful of the consequences of what is done.
  • All beings should walk free of fear, with the right to live as they wish, less they impede on others' will.
  • The rule of law aids peace and fosters liberation so long as the laws are just.
  • All must remain in balance: the powers, the realms, the reaches and the influence.
  • Pride should never rule over duty and deed.
  • Shades police their own. A Shade who answers a call of personal power can no longer hear the sweet song of truth. A Shade who seizes power, and holds it above all else, is a traitor. Traitors must die for freedom to live on.
  • Stripped of their history, no being can appreciate what they have, or where it is they are going.
  • Twilight Headquarters